Yes! Every larger update on our roadmap will have a beta phase prior to its full release. There may be a time where this item gets re-evaluated. There are various reasons, why we had to make this decision. Red Label - For the moment we have decided against implementing this item.Tell us your opinion why you want a blue labeled item in the game and vote for it! Blue Label - Indicates that work has not started on this piece and that we're still evaluating the scope, the fit and all other connected constraints and possibilities.Purple Label - Indicates that we started working on this item with no ETA yet.Orange Label - Indicates that an item is in beta mode and can be tested via Steam Beta Branch.Yellow Label - Indicates that development and testing on this piece has been completed and that it is ready to ship with the next update.Green Label - Indicates that this piece has been shipped! It is now part of the game.With this Trello board ( ) we want to give you an overview about what is planned, what was suggested by other players and which suggestions we will be able to transfer into the game. With Police Simulator: Patrol Officers we must accept the challenges reality provides and our goal is to simulate it as best as possible. We all have those thoughts immediately when it comes to this kind of games. Oh, and regarding NPCs and NPVs, of course they also need to look good, have the best possible animations and of course since we all know a lot about our reality, they also need to do all the things we are doing and seeing each day. They need to interact with each other, with the player and with the game world at the same time, and they need to know what they are allowed to do, which rules exist and which they should break at which time under which conditions at which location. Artificial Intelligence (AI) - NPCs- NPVs: You need to create Artificial Intelligence for Non-Player Vehicles (NPV) and Non-Player Characters (NPC).
On top of that, this sophisticated system needs to connect also to all other game systems. It means that every word a person says matters and can mean a different thing and could therefore already be enough for acting or not. It means dealing with people, with emotions.
Now imagine getting this into the game and getting it right. As a police officer you have to walk a fine line between acting within law and breaking it. You need some kind of director or AI that tells the game what to do at which time.
You need to integrate a ruleset (you know this tiny book from the library called „Law“) into your game and on top of that, you need to create systems that break these laws consciously.matter and are interconnected - and as a player you expect all of this to work like IRL. The city is your playground and all of its people, vehicles, machines, roads, buildings, sidewalks etc. It is not enough to just drive along a certain route with your vehicle and wait for some NPC interactions to happen. the city) does not consist of a single good-looking vehicle, but is a huge living and breathing organism, to which you have been assigned. A police officer's area of activity (aka.Well, what are some of those things you need to keep in mind when you set out to create a police game? We feel confident about the game, the community and the future of all of this. We are excited about your wishes, your feedback and all the great ideas you have already sent us so far and will keep sending to us. So, imagine what a great thing the game can become. Our plan is to keep building this game and this IP over the next few years. Reality is ridiculously huge and complex and always changing. No science-fiction, no fantasy universe, we need to stick to our reality and that’s our daily challenge. We create a simulation of a world we know.
So, you will immediately find any error in a simulated world that is not like in reality. You, as a player, are familiar with these things from real life and of course want to experience all of this as realistically as possible: You know how traffic behaves, you know how an awesome sportscar looks like, you know how people walk. There are a lot of things involved that you need to be aware of and obviously those aspects, as well as constraints and prerequisites are constantly changing. Think about the people, and what they are doing or able to do every given day or night, rain or sunshine etc., all the vehicles moving around, and all the possible interactions between them. Imagine what a gigantic network of possibilities such a city is. Even starting to create features connected to the actual job of a police officer.